Law Pedagogy Game: Match-It©
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Abstract
Teaching and learning law courses to the non-law students, which is the students from other programmes such as Accounting and Business, can be quite challenging. The reasons are because many of the students found law courses are difficult, boring and unable to relate the relevancy of learning it in their programmes. In order to teach and learn the law more effectively, educators should adopt an interactive teaching style. For this purpose, the researchers decided to combine the concepts of the flashcard and games into the innovative idea, called Match-It. It focuses on to help the students to boost their memory on the law cases and its principles. The students can choose to play this game either by the individual or in the team. They need to match the name of cases with its principles of law or vice versa. It is an innovative way to present knowledge of the law by using an interactive game. Therefore, Match-It will be able to attract the interests of the students and give them a platform to learn the law in a fun way. In producing a valid data and valuable insights on the students' engagement towards this interactive game, the researchers conducted action research under the Law of Contract which is a common chapter in law courses taught for the non-law programmes. The outcome of this research will be able to contribute to the existing knowledge on improving the teaching style used in the classroom.